using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace AtlantisRevenge.GamePlay.Estados
{

    public class Instrucoes : EstadoBase
    {
        public Instrucoes(ContentManager Content, GameWindow Window)
            : base(Content, Window)
        {
                 
        }

        public void Update(GameTime gameTime)
        {
            
        }
        public void Draw (GameTime gameTime, SpriteBatch spriteBatch)
        {
            
        }
    }
}
